Wednesday, 19 April 2017

Card Terrain Complete!

It is done! After many, many years, my collection now appears to be complete!

A couple of years ago, I showcased my old second edition card terrain that I have been collecting. In the original article, I had just obtained a couple more of the kits (that are still waiting painting and assembly!), and was only missing the old card Bastion. Now, I have the kit and my collection is complete.

Monday, 17 April 2017

St Andrews Wargaming- Two Years On

Last week, the blog turned two years old. Once again, a big thanks to everyone who takes the time to read, comment and contribute to make St Andrews Wargaming what it had become. I thought I would once again take a look at some of the interesting figures from the blog over the past year and give some of my own thoughts on how it is going. 

For those that are interested, you can check out the interesting figures from last year, along with my thoughts on blogging for my first year. 

Blog Figures
We will start off with viewing figures, because as I have said previously, I am a vain, vain man. Sorry if this seems a big egotistical for anyone, I just thought it might be of interest for those that read the blog or for those just starting with their own hobby blogs.

At the time of writing, the blog is about to hit 412,000 views. After my first year, I was sitting at around 120,000 views, so getting almost 300,000 views in a single year is mind blowing to me. 
I think a lot of this has been down to the sheer number of 40k releases that have occurred in the past year and my reviews of those releases. Codex and supplement reviews remain amongst the most popular articles on the blog and among the most popular Google searches that bring in traffic. 

A break down of the figures each month are shown below:

Looking at the graph, October 2016, December 2016 and January 2017 were amongst the most popular months for the blog. 
October saw my reviews for the new Genestealer Cults codex go up on the blog. This was a hugely popular release and saw a lot of traffic come in as people were keen to read more about this highly unusual army. December was the most popular month by far, bringing in almost 38,000 views. This is surprising, as it did not feature any codex reviews. It did feature a lot of Deathwatch hobby postings and battle reports. As a relatively new army, I guess a lot of people were looking for Deathwatch stuff. January also saw more Deathwatch posts, as well as the Fall of Cadia review. 

Friday, 14 April 2017

Two Years Old!

St Andrews Wargaming turns 2 years old today!

It is hard to believe that this all started only 2 years ago, as so much seems to have happened since then.
A big thanks to all the readers, commenters and contributors who help to make the blog what it has become. Also, a big shout out to all the friends that I have made through the blog, who I never would have met otherwise! I look forward to seeing many of you across the table in the coming year.

I would particularly like to give a big thanks to Rob (30Kplus40K) and Nick (The Burning Eye) as fellow bloggers who have been big supporters from very early on and continue to push me to make the blog even better, as well as providing inspiration with their own awesome blogs.

The next post will take a look at some of the figures and things I have found interesting over the past year. Also, don't forget about my Birthday giveaway, where you can win a Genestealer Cults army.

Tuesday, 11 April 2017

Better Know a Blogger: Part 34- Dark Future 30k

This week's Better Know a Blogger features Ed from Dark Future 30k.

I first came across Ed's blog when it was highlighted by Rob over at 30Kplus40K. When Rob is envious of someone else's painting, you definitely know it is worth checking it!

Even though Ed is only just getting started, there is plenty of great content already on the blog to check out.

I am a big fan of his terrain posts. So far, they have showcased some really awesome pieces that really suit the 30k theme and aesthetics.

Another great series of posts are his Throwback Thursday articles. These take a look at some classic 40k miniatures, and Ed describes what he likes about each one. Check out his posts on Ogryns, the Predator and classic Land Raider.

Here are Ed's answers to my questions. 

1. What age did you get into gaming and what started it off?
I was ensnared by GW in the mid nineties. My dad used to build model planes with me, so I was familiar with drab military kits and the smell of Tamiya oil based paints. On one occasion we were in a model shop and I was struck by the bright colours and esoteric forms of GW’s miniatures. We snigger at the ‘red’ era now, but it really made their miniatures distinct and appealing at the time. I still flick through Codex Imperialis, Wargear and the Rulebook from the Second Edition boxed set - possibly the finest Christmas present a ten year old me could have hoped for! As for the gaming part, that’s a relatively new development. I was getting interested right at the end of 5th ed, playing a few games here and there, then Dark Vengeance launched 6th and I was away! 

Sunday, 9 April 2017

Introducing the new Blog Archive

Eagle-eyed readers may have noticed a new tab at the top of the blog page; Blog Archive.

I have been thinking about this for a while and decided to get it compiled. This new section was inspired by the recent Old Stuff Day post. While I think that the blog is fairly well organised in terms of finding reviews and battle reports, etc., there are many articles that can slip through the cracks or are more difficult to find.

Due to this, I have created a page with a list of blog posts under a number of different categories, such as Hobby Posts, Editorials and blog achievements. Hopefully, this will make it easier for people to find more random posts, or act as a nice resource for those browsing for something to read. 

Wednesday, 5 April 2017

White Scars Tactica: Part 1- Army Overview and HQ units

Welcome to the first part of a new series of posts on the blog, my very own Tactica articles. The first in the series will take a look at my main tournament army, the White Scars. 

This Tactica is designed to give you a look at how I construct and play my own White Scars tournament army, which units I favour and some of the tactics that I employ while using the army. This is not to say that this is the best style of White Scars army available, it is simply what I play and what I have had success with. If there are any tactics that I don't cover or something you think is missing, leave a comment and get the discussion started. 

Before we get into the bulk of the army, let me give you a quick overview. I have been playing the White Scars since the beginning of 2015, starting with the Chapter Tactics that were introduced in the 6th edition codex. I have taken them to 7 tournaments in that time, ranging from small events, to doubles tournaments, to larger national events. At tournaments, I tend to win about two thirds of my games (about the same as in casual play). As a result, I often place in the top third of the tournament listings, with my best finishing being second place at Stronghold V, a sixteen player 1250 pts tournament in Glasgow. I think I have a pretty decent tournament record, I have played and won some very tough matches, but have come up against better players who have stomped me at some events. 

My preferred tournament list has a strong focus on Bikes and MSU (Multiple Small Units). This makes it a great army for objective-based missions and maelstrom missions. My army can generally put out a lot of damage in the shooting phase, but can suffer in Kill Point-type missions as it tends to be made up of multiple, smaller, fragile units. 

This first article will take a look at the White Scars rules, my favoured builds for constructing the army and the HQ units that I favour in the force. Future articles will look at the other units in the army, some hints and tactics on using them, and a look at how to face different army builds in a tournament setting, and how to plan for different mission types. Some of this information may seem obvious to seasoned players, but it is useful just to put down all the info so that newer players can see where the army influences come from. 

Sunday, 2 April 2017

Second Birthday Giveaway- Win a Genestealers Cult Force

St Andrews Wargaming will be turning two years old in a couple of weeks. After the success of my first Birthday Giveaway, where you could win a free Battle Demi-Company, I have decided to do a similar giveaway this year. 

After some recent purchases, I found myself with an excess of Genestealer Cults kits. As a result, I am giving you the chance to win a Genestealer Cults starter army of your very own. 

Included in the giveaway is:
  • Genestealer Cults Codex
  • Broodcoven (Patriarch, Magus and Primus from Deathwatch Overkill)
  • 4 Aberrants (from Deathwatch Overkill)
  • 16 Neophyte Hybrids (from Deathwatch Overkill)
  • A box of Acolyte Hybrids
  • Acolyte Iconward
Everything a growing cult needs to get started! All models are unassembled and unpainted, so are free for any scheme you wish to paint. 

Thursday, 30 March 2017

Pew Pew Pew- The Evolution of the Shooting Phase in 40k

Welcome to my ongoing series looking at the evolution of 40k. With 8th edition seemingly looming on the horizon, now looked like a good time to take a look at the evolution of the shooting phase. 

The shooting phase has always been a major component of 40k. It has seen some radical changes since the early days of second edition, with each new edition of the game seeming to increase the power of this particular phase. The most recent rumours released by Games Workshop seem to imply that some aspects of 2nd edition may be returning to the game, so it is interesting to me to look back and see where we have come from. 

Most players with agree that it is one of the most powerful phases in the game, with many games being decided in the shooting phase. 

2nd edition (1993-1998)- Modifying your Success 
The rules for the shooting phase in 2nd edition 40k are quite different to the current state of the game. All models were restricted to a front 90 degree firing arc, meaning that model placement and positioning was even more important in 2nd edition than in the current game. True Line of Sight was also used in this edition, with the effects of cover affecting the To Hit values for units. For example, soft cover (such as hedges, shrubs and most vegetation) incurred a -1 To Hit penalty, whereas hard cover (walls, buildings, craters, etc) incurred a -2 To Hit penalty. 

The actual system for determining whether a unit was hit has remained unchanged since this time. The ballistic skill value of a unit was used to determine the die roll required for the shot to be successful. For example, a Space Marine attempting to shoot an Ork behind soft cover would require a 4+ to hit (a ballistic skill of 4 requiring a 3+, with a -1 penalty for soft cover).

In 2nd edition, units had to shoot at the closest enemy unit. However, units could ignore enemy units in cover or units that were fleeing. In addition, units could choose to ignore or specifically target enemy vehicles. This meant that cheap screening units were of particular importance in 2nd edition, as these units could be used to shield more valuable units in your army from enemy fire power. Also, the target would have to be chosen without measuring the distance between the units. If the enemy unit was out of range, then the shorts were wasted. This meant that estimating the distance between your units was a very valuable skill to have in 2nd edition 40k, as poor guessing of distances resulted in more wasted shots in the shooting phase. 

Wednesday, 29 March 2017

Guest Post on The Burning Eye

Recently, Nick from The Burning Eye recently asked if I would be interested in putting together some thoughts on maelstrom missions for his Tactical Insight series. 

I was happy to do so, and it was posted yesterday. You can check out "Taming the Maelstrom" on his blog where I talk about my approach to maelstrom games and offer some tips on hopefully improving your game. 

Monday, 27 March 2017

Rise of the Primarch Review: Part 3- Forces of the Ultramarines

The third part of my Rise of the Primarch review looks at the new rules for Ultramarines in the book; new warlord traits, Relics and formations.

Warlord Traits
The third Gathering Storm book presents a new warlord traits table for Ultramarines army. 

Noble Visage- This provides your warlord with a 12" re-roll bubble for morale, pinning and fear tests. A nice bonus that works on all armies of the imperium faction. 

Warden of Ultramar- Warlord gains Counter-Attack. This could be useful on a combat-centric unit.

Paragon of War- Warlord gains Preferred Enemy. Given the number of re-rolls available to Ultramarines, getting more re-rolls to wound will boost their damage output further. 

Master of Strategy- Add 4 to seize the initiative roll. This is awesome, seizing on a 2+ is a game changer and will be a big boost if you get this. Allowing your opponent to set up first, countering their deployment and having a very good chance of seizing will give you a great boost in your games, 

Master of Tactics- Allows you to discard a Tactical Objective card at the start of your turn and draw another. This is a big boost in maelstrom missions and should help significantly increase your score in these games. 

Adept of the Codex- Warlord and units within 6" get Split Fire. This could be useful in certain situations, but counting on this at the list building stage is not worth it, so it may have limited uses in your game. 

Overall, a decent set of traits. Master of Strategy and Master of Tactics seem solid to me. I think that most of the warlord traits from Codex Space Marines are just as good, if not better.